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Finding a Middle Ground between ‘Determinism’ and ‘Aesthetic Indeterminacy’: a Model for Text Analysis Tools

Identifieur interne : 000248 ( Main/Exploration ); précédent : 000247; suivant : 000249

Finding a Middle Ground between ‘Determinism’ and ‘Aesthetic Indeterminacy’: a Model for Text Analysis Tools

Auteurs : John Bradley [Royaume-Uni]

Source :

RBID : ISTEX:CAFFDC9A36A8E73285E6CF1F9430B8E6E246FB31

Abstract

This paper is intended to begin a discussion about the need for a future text analysis software tool to model a number of aspects of text analysis as it is practised by critics who are not computing humanists, and that have been barely considered by most developers. It begins by putting this analysis in the context of Douglas Englebart's famous model of computer–human interaction expressed originally by his Augment system. It continues by examining a number of examples of how technology (ranging from 3 × 5 cards to topic maps) is currently used to support critical analyses, and points out that an important aspect of the critical process, which is recognized at least in part by the 3 × 5 card model but not by mainstream humanities computing methods, is the sense of critical analysis as a process rather than merely the presentation of a finished product. The paper finishes by examining some of the underlying concepts present in text‐analysis tools used within the social sciences that attempt to deal with this temporal aspect of analysis, and proposes a need to examine the real practices of critics in the light of these issues.

Url:
DOI: 10.1093/llc/18.2.185


Affiliations:


Links toward previous steps (curation, corpus...)


Le document en format XML

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